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Discover (Random Books)

The Philosophy of Daniel Dennett

The Philosophy of Daniel Dennett

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The Essential Adam Smith

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The Great Disruptor: Über Trump, die Medien und die Politik der Herabsetzung

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The Cambridge Companion to William Blake

The Cambridge Companion to William Blake

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Theoretical Concepts in Physics: An Alternative View of Theoretical Reasoning in Physics

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Category: Programming

Methoden der Quantenmechanik mit Mathematica®

Methoden der Quantenmechanik mit Mathematica®

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Mathematica® Cookbook

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A First Course in Scientific Computing: Symbolic, Graphic, and Numeric Modeling using Maple, Java, Mathematica®, and Fortran90

A First Course in Scientific Computing: Symbolic, Graphic, and ...

Rubin H. Landau & Robyn Wangberg

Hands-On Start to Wolfram Mathematica®, Second Edition

Hands-On Start to Wolfram Mathematica®, Second Edition

Cliff Hastings & Kelvin Mischo & Michael Morrison

First Steps in Mathematica®

First Steps in Mathematica®

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Exploring Abstract Algebra with Mathematica®

Exploring Abstract Algebra with Mathematica®

Allen C. Hibbard & Kenneth M. Levasseur

Essentials of Programming in Mathematica®

Essentials of Programming in Mathematica®

Paul Wellin

Economic and Financial Modeling with Mathematica®

Economic and Financial Modeling with Mathematica®

Hal R. Varian

Computer Science with Mathematica®: Theory and Practice for Science, Mathematics, and Engineering

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Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

Unity® Virtual Reality Development with VRTK4: A No-Coding Approach ...

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Unity in Action, Third Edition: Multiplatform Game Development in C#

Unity in Action, Third Edition: Multiplatform Game Development ...

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The Essential Guide to HTML5

The Essential Guide to HTML5

Jeanine Meyer

The Advanced Game Developer's Toolkit

The Advanced Game Developer's Toolkit

Rex van Der Spuy

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

Introduction to Game Design, Prototyping, and Development: From ...

Jeremy Gibson Bond

Game Development with Three. Js

Game Development with Three. Js

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Developing 2D Games with Unity

Developing 2D Games with Unity

Jared Halpern

Data Structures and Algorithms for Game Developers

Data Structures and Algorithms for Game Developers

Allen Sherrod

Building Multiplayer Games in Unity: using Mirror Networking

Building Multiplayer Games in Unity: using Mirror Networking

Dylan Engelbrecht

Beginning Unity Editor Scripting

Beginning Unity Editor Scripting

Benny Kok

Beginning Game Level Design

Beginning Game Level Design

John Feil & Marc Scattergood

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